Creator of many things

A graduate of Staffordshire University with a First in Games Design and Programming (BScHons), I've always had a passion for tinkering and creation. Game design has been an enormous outlet for my creativity, and has become a skill that I constantly develop and practice. I love games of all kinds, including digital and the more physical, with a particular love of tabletop roleplaying.

I've learned from my time at university that inspiration can strike you from anywhere, and I always jump on opportunities to create.

A picture of Samuel Wiltshire

Languages and Tools

  • Languages

    Comfortable with C#, C++, Python, and Unreal's Blueprint system

  • Unity Engine

    Created many projects within the engine, from platformers, to roguelikes, to working within and modding a large and complex framework

  • Unreal Engine 4

    Used Unreal many times as part of group projects, well versed with many aspects from gameplay design and implementation to map construction and detailing

  • Autodesk 3DS Max/Blender

    Working knowledge of a plethora of techniques and tools, including hard-surface modelling, character modelling, and importing and using models in an engine

  • Logic Pro

    Made a lot of music both for personal use and for education, and for adding to my own games

Portfolio

This showcase of my work details projects I have worked on both as part of my university education and as projects undertaken in my own time.

Troubled Waters (Unity, 2021)

A game built as bart of Ukie's Mobo Jam, the theme was given as 'water', with the intention being to raise awareness for charities supporting communities without access to clean water. It was built over 2 days as part of a two-person team.

GitHub repository itch.io page

Modding 'Nox' (Unity, 2020/2021)

As part of my university degree, I had to create a mod for a high-complexity system built by a lecturer, named 'Nox'. This was a great exercise and experience in working within a large codebase that was not wholly my own.

Wyndrider's Guide to Bravestar (2020/2021)

One of my favourite hobbies is tabletop roleplaying, particularly within D&D 5e, and as a games designer, there is no better outlet for inspiration. As my final year project, I designed and wrote an entire book for the system.

PDF link

Queer Encounters (Unity, 2020)

Another game jam game, this time for Ukie's Raise The Game Jam. The theme given for this jam was accessibility, and we were tasked with creating a game anyone could play. As such, we created a voice-acted text-based game with only one button.

GitHub repository itch.io page

Gno Mess (UE4, 2020)

Built as part of a team, this project was designed and created over several months, and represents one of my best experiences with working with a dedicated art team. It was an excellent learning experience for working with other disciplines.

Mouse of Cards (Unity, 2019/2020)

Created entirely on my own as one of my first large-scale projects in Unity, this is one of my favourite projects. It stands as a reminder of just how far my skills have come, while still being fun and charming in its own right.

GitHub repository

No Reverse (UE4, 2019/2020)

A project, similar to Mouse of Cards, being a standing example of my early work in Unreal. It is my only experiment to feature a multiplayer focus, and is one of the most technically complex Unreal projects I personally created.

Modeling Projects (3DSMax, 2019/2020)

As a module of my degree, I was given the task of replicating the style of a popular game, recreating a high-poly industry-standard model, and creating a low-poly character model, all of which gave me insight to a new facet of game development.

Gallery link

Shield Field (UE4, 2019)

My first game prototype built in Unreal, this was a puzzle game that I built using its blueprint system. My favourite part of designing this game was exploring the level design, as it echoed my favourite games, like Portal.

CTF_Lazdrill (UE4, 2018)

As one of the first things I made at university, this was a map created for Unreal Tournament. I am still very happy with the final product, and it is still something I'm proud of, standing as an early marker in my career.